Tag: hsw

My Favorite Moment of My Freshman Year

My Favorite Moment of My Freshman Year

So, out of everything in 2016, I realized blogging was not my favorite platform for content creation. It feels a bit too response-less, and even though that may be from the small amount of traffic coming into my blog, I can derive much more enjoyment from another weekly content model: Podcasting. Podcasting allowed me to talk with a friend about recent events in gaming, and can easily provide multiple viewpoints without going into the eventual war zone that the comments will eventually become. Thus, finding out about how easy it was for me to slide into podcasting excited me. While the Heated Gaming podcast may be on hold until resources and free time are easily available, it will continue in due time.

Podcasting had its epiphany moment during the recording process. As I went over articles from larger gaming news sources, I was able to get quick thoughts and was easily able to start an intellectual debate. No flamewar, no hassle, just a nice conversation. It flowed better than I had thought it would, and while editing was a bit tedious, it was no issue once I had gotten into it.

However, something almost stopped me from finding out how enjoyable this could be. During the research process, I found the process of finding and rewording good information difficult, as there was plenty of insignificant news to sift through in order to find what people had wanted to hear. I pushed myself through the process (along with outside help, of course,) and eventually finished the minor news. There, I found my next roadblock.

The major news proved even more difficult to find than the minor news, as it’s not every day that you get something groundbreaking or an AAA release coming out. I soon realized that the timing would have to be looser than that of the minor articles, and once I accepted that, I was able to find what I needed. Luckily, at the time of writing, the first episode of the Heated Gaming podcast had came within a week of the Prey demo and the announcement of Call of Duty: World War II. While I have changed my stance on the game, it provided news enough and my temporary excitement helped fuel the energy needed for my first episode.

After pushing through these two complications, I found that I heavily enjoyed podcasting during recording. Overall, I believe this has one message to people: Stick with something to the end, even if you’ll do it only once. You may find that you enjoy it. If any reader has their own stories pertaining to this theme, summarize it in the comments below.

My Community, Video Games, and the Radio

My Community, Video Games, and the Radio

With the rise of competitive college gaming, my mind has recently turned to the possibility of school teams for competitive gaming in a more mainstream format. One of the things that I’ve considered is asking my high school if they were willing to host a fundraiser to start their own competitive team(s.) It would help to build school spirit, as I know that at least I don’t really pay attention to high school sports. Thus, with the addition of more things people may care about such as competitive gaming, I believe the school could see its spirit enhanced.

Our local radio station is WEEM, and it usually is capable of hosting fundraisers or just getting attention in general. The radio station could conduct a fundraiser, which could serve as an interest survey into a possible competitive gaming team for the high school. Plus, there is a league dedicated to setting up high school tournaments for competitive gaming in North America (the High School Starleague. No, that is not a typo.) At worst, the best argument for a competitive gaming high school team would be additional profits from advertisers and tickets for the tournaments.

Considering how much popularity eSports has garnered, I would say that missing out on a growing fan base and getting experienced players early would be a huge missed opportunity. If the high school would try to take advantage of this, the two biggest challenges would be getting the equipment and finding the players. Not everyone is suited to become a competitive gamer, as reaction times are so fine as to the point where milliseconds can mark victory or defeat in a video game. High-end gaming PCs (so that a player’s performance would not be “bottlenecked” by the quality of the system they are running on) also run quite a high price, and a minimum of 6 (most competitive games feature teams of six) would be needed. Preferably, we’d have 12 systems, so that another team doesn’t have to lug what could possibly be 20-pound, fragile machines across the continent. However, if the school is willing to either pay for this or have a fundraiser pay for it, I believe it could pay off in the long-run. All that is needed after the equipment is gotten is the voice of WEEM.